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View Article  Code Drifts: Tethered to Mobility, Arthur and Marilouise Kroker


Riffing off the concept of evolutionary science known as "genetic drift" the Krokers use "code drift" to describe the evolution of the global genome and the technological destining of our species. In the scenario they theorize "code drift" is the evolutionary driver of the post-human body that is tethered to its digital mobility..

In this lecture they conclude with consideration of McLuhan and Teilhard whose prophetic vision of the exteriorizion of consciousness forewarned of a planetary bio-electric nervous system, that functions now as the cultural epigenesis of our post-human bodies . The Krokers claims the originating Nietzschean event of the eclipse of one human species form and the emergence of its networked successor has already occurred.

"Code drift is the spectral destiny of the story of technology. No necessary message, no final meaning, no definite goal: only a digital culture drifting in complex streams of social networking technologies filtered here and there with sudden changes in code frequencies, moving at the speed of random fluctuations, always seeking to make of the question of identity a sampling error, to connect with the broken energy flows of ruptures, conjurations, unintelligibility, bifurcations. When the Book of Genesis gives way to the Book of (Information) Genetics, we are suddenly exited into a culture of epigenesis with code drifts as its primary impulse, all the human anxiety of being tethered to mobility its primary affect, and the novel historical experience of literally being skinned by technology as the body is increasingly wrapped in the new nervous system that is the global data genome"   more »
View Article  The Violence of the Global by Jean Baudrillard


The analogy between the terms "global" and "universal" is misleading. Universalization has to do with human rights, liberty, culture, and democracy. By contrast, globalization is about technology, the market, tourism, and information. Globalization appears to be irreversible whereas universalization is likely to be on its way out. At least, it appears to be retreating as a value system which developed in the context of Western modernity and was unmatched by any other culture. Any culture that becomes universal loses its singularity and dies. That's what happened to all those cultures we destroyed by forcefully assimilating them. But it is also true of our own culture, despite its claim of being universally valid. The only difference is that other cultures died because of their singularity, which is a beautiful death. We are dying because we are losing our own singularity and exterminating all our values. And this is a much more ugly death....

We are really not talking about a "clash of civilizations" here, but instead about an almost anthropological confrontation between an undifferentiated universal culture and everything else that, in whatever domain, retains a quality of irreducible alterity. From the perspective of global power (as fundamentalist in its beliefs as any religious orthodoxy), any mode of difference and singularity is heresy. Singular forces only have the choice of joining the global system (by will or by force) or perishing. The mission of the West (or rather the former West, since it lost its own values a long time ago) is to use all available means to subjugate every culture to the brutal principle of cultural equivalence. Once a culture has lost its values, it can only seek revenge by attacking those of others. Beyond their political or economic objectives, wars such as the one in Afghanistan [7] aim at normalizing savagery and aligning all the territories. The goal is to get rid of any reactive zone, and to colonize and domesticate any wild and resisting territory both geographically and mentally.   more »
View Article  Empire@Play: Virtual Games and Global Capitalism by Nick Dyer-Witheford and Greig de Peuter (C Theory)


We use "Empire" in the sense proposed by Michael Hardt and Antonio Negri to designate a post-Cold War planetary capitalism with "no outside," [1] but we modulate their account to take greater consideration of the internal frictions wracking this order since the millennium. By Empire, we mean the global capitalist ascendancy of the early twenty-first century, a system administered and policed by a consortium of competitively collaborative states, among whom the US still clings, by virtue of its military might, to an increasingly fragile preeminence. This is a regime of biopower based on corporate exploitation of myriad types of labour, paid and unpaid, for the continuous enrichment of a planetary plutocracy. Empire is an order of extraordinary scope and depth. Yet it also is precarious, flush with power and wealth, yet close to chaos as it confronts a set of interlocking economic, ecological, energy, and epidemiological crises. Its governance is threatened by tensions between a declining US and a rising China which could either result in some super-capitalist accommodation, consolidating Empire, or split it into warring Eastern and Western blocs. Its massive inequalities catalyze resistances from below, some, reactionary and regressive, others, like the global justice and ecological movement, protagonists of a better alternative.

What makes virtual games' technocultural form exemplary of Empire is their identity with its key means of production, communication and destruction--the digital network. More than any previous media other than the book, virtual play is a direct offshoot of its society's crucial technology of power. Sprung from the military-industrial matrix that generated the computer and Internet, games are today a test ground for digital innovations and machinic subjectivities: online play worlds incubate artificial intelligences; consoles plug to grid computing systems; games are media of choice for experiments in neurobiological stimulation and brain driven telekinesis. And, once suspect as delinquent time waster, virtual play is increasingly understood by state and corporate managers as training populations for networked work, war and governability.

We examine the relation between games and Empire in terms of the virtual and the actual, conjugating this couplet with intentionally fuzzy logic in two distinct yet overlapping ways. The virtual is the digital, the on-screen world, as opposed to existence "IRL". But "virtual" also denotes potentiality; the manifold directions in which a given, actual, situation might develop. [2] The technological and ontological virtual are distinct and should never be conflated. [3] But they are related, through the practice of simulation. Computers create potential universes. They model, dynamically, what might be. Such simulation is vital to a power system engaged in the high-risk military, financial and corporate calculus required for globalized control. It is from such simulation that virtual games emerged, broke loose into ludic freedom--only to now be reintegrated into the assemblages of world capital, as a means of inducing the "flexible personality" [4] demanded by digital work, war and markets. Yet this ludic apprenticeship can generate capacities in excess of Empire's requirements. Just as the eighteenth-century novel was a textual apparatus generating the bourgeois character required by mercantile colonialism (but also capable of criticizing it), and twentieth-century cinema and television were integral to industrial consumerism (yet screened some of its darkest depictions), so, we suggest, virtual games are the exemplary media producing subjects for twenty-first century global hyper-capitalism but also, perhaps, of exodus from it.   more »
View Article  Born Again Ideology: religion, technology and terrorism (u tube) A. Kroker


We, the inhabitants of post-Enlightenment society might have thought that the current cultural horizon was exhausted by fateful struggles between modernism, postmodernism and posthumanism, but it turns out that the past will not be denied. Out of the ashes of the Book of Revelation emerges a form of faith-based politics which is, in every political sense, the ascendant historical tendency in American public life. Here, putting on the policy garments of the "culture of life" movement, there waging bitter political combat against the heresy of "same-sex marriage," now opposed to scientific claims concerning stem cell research, allying itself actively with the crusading spirit of American imperialist adventures, dominating the media with faith-based cultural perspectives, the New Protestant Ethic easily sweeps aside secular discourses in the interests of a vision of culture, society and politics which is as cosmological in its theological sweep as it is eschatological in its historical ambitions.

Understood metaphysically, it may well be that the insurgency represented by faith-based politics is the representative politicalform of what Heidegger's Nietzsche described as the age of "completed nihilism." In this interpretation, power in its mature (nihilistic) phase -- sick of itself, possessing no definitive goal, exhausted with the historical burden of remaining an active will, always sliding inexorably towards the nothingness of the will-less will -- desperately seeks out a sustaining purpose, an inspiring goal, a historical mission. Into the ethical vacuum at the disappearing center of nihilistic power flows a strong historical monism -- the New Protestant Ethic -- that will not be suppressed. To power's empty formalism, to liberal humanism's (emotionally) ineffective proceduralist ethics, to the empire's cybernetic equations written in violence and in blood across the landscape of imperial wars, the New Protestant Ethic provides a singular historical purpose -- the crusading spirit of evangelical Christianity which is reconstructionist, resurgent, and reanimated -- backed up by the semiotic purity of the foundational texts of the Old Testament. To those who would discount faith-based politics as only the most recent instance of the politics of cultural backlash, it should be noted that this fateful, and entirely original, entwinement of (fundamentalist) religion and (imperial) war technologies in the American mind may well be in the order of a great overturning. With faith-based politics, we are witness to something entirely unexpected, and for that reason, deeply ominous -- an ethical reconciliation between religion and technology in which the apocalyptic visions of the Old Testament will be future-coded in the power languages of empire politics and networked capitalism. What is now only in its preparatory rhetorical stages as the "culture of life" movement may soon emerge full-blown as the essential life-principle of American, and by imperialist extension world, culture. Arthur Kroker
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View Article  In Defense of Lost Causes by Zizek, book review by Terry Eagleton (Times Literary Supplement)


Slavoj Žižek is less a philosopher than a phenomenon. The son of Slovenian Communists, and the representative on earth (so to speak) of the late French psychoanalyst Jacques Lacan, Žižek has been travelling the globe like an intellectual rock star for the past twenty years, gathering as he goes an immense fan club. He is outrageous, provocative and entertaining. ”.

He has been the subject of an art installation entitled Slavoj Žižek Does Not Exist, has starred in two films (Žižek! and The Pervert’s Guide to Cinema) and appears on one of his own dust jackets lying on Sigmund Freud’s couch beneath an image of female genitalia. His forty or so books, with titles such as The Sublime Object of Ideology, The Ticklish Subject, Enjoy Your Symptom! and Everything You Always Wanted To Know About Lacan (But Were Too Afraid To Ask Hitchcock), are dishevelled collages of ideas, ranging from Kant to computer science, St Augustine to Agatha Christie. There seems to be nothing in heaven or earth that is not grist to his intellectual mill. One digression spawns another, until the author seems as unclear as the reader about what he was supposed to be arguing. Moreover, to every reviewer’s horror, Žižek’s books are growing fatter by the year. The Parallax View, almost 400 densely printed pages on everything from biopolitics and Robert Schumann to brain science and Henry James, appeared only two years ago; In Defense of Lost Causes, a book that scoops up Lenin and Heidegger, Christ and Robespierre, Mao and ecology, is an even weightier door-stopper.


Slavoj Žižek, then, is Europe’s prime example of a postmodern philosopher. He is a cross between guru and gadfly, sage and showman. In typically postmodern style, his work leaps impudently over the frontiers between high and popular culture, swerving in the course of a paragraph from Kierkegaard to Mel Gibson. Trained as a philosopher in Ljubljana and Paris, he is a film buff, psychoanalytic theorist, amateur theologian and political analyst. He is a member of the Ljubljana Lacanian circle, as improbable an association as the Huddersfield Hegelians. When it comes to politics, he is as adept at unpacking the intricacies of Rousseau or Carl Schmitt as he is at delivering instant journalistic judgements on Parisian rioting, the war on terror, or Turkey’s relations with the European Union. He was once a politician himself back home in Slovenia, and the shadow of the Yugoslavian conflict falls over his mordant commentaries on war, racism, nationalism and ethnic strife. also included a Zizek utube video on belief in Derrida and Butler rc...   more »
View Article  Philosophy and religion, between exchange and tension: by Mohammed Arkoun
“Islamizing” modernity instead of modernizing Islam – preposterous! worries Professor Mohammed Arkoun. A refuge in poor countries, a rejection of “tele-techno-scientific reasoning” in rich countries, religiosity is spreading in the world at the expense of humanist values and philosophical thinking. ...   more »
View Article  Slavoj Zizek: Trickster purveyor of post-Lacanian mischief
...Zizek has cast a very long shadow in what can only be termed "cultural studies" (though he would despise the characterization). He is an effective purveyor of Lacanian mischief, and, as a follower of the French "liberator" of Freud, Zizek's Lacan is almost exclusively transcribed in mesmerizing language games or intellectual parables. That he has an encyclopedic grasp of political, philosophical, literary, artistic, cinematic, and pop cultural currents — and that he has no qualms about throwing all of them into the stockpot of his imagination — is the prime reason he has dazzled his peers and confounded his critics for over ten years.

Primarily the goal appears to be to demolish the coordinates of the liberal hegemony that permit excess and aberration insofar as it does not threaten the true coordinates. He suggests as well that the true coordinates are much better hidden than we realize. The production of cultural difference is to Zizek the production of the inoperative dream — a dream that recalls perhaps Orwell's 1984 or even Terry Gilliam's Brazil where a kind of generic pastoralism or a sexualized nature substitutes for authentic freedom — the flip side of this is film noir. Zizek has determined that late-modern capitalism has engendered a whole range of alternative seductions to keep the eye and brain off of the Real. The Real only exists as a fragment, fast receding on the horizon as fantasy and often phantasm intercede. These dreams and nightmares are systemic, structural neuroses, and they are part of the coordinates of the hegemonic. The hegemony — the prevailing set of coordinates — always seeks to "take over" the Real, and, therefore, this contaminated Real must be periodically purged. ...
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View Article  'The Semiotic Turn', by Timothy Lenoir
I will limit my concern to the interesting, provocative, and sometimes mystifying "semiotic turn" in some of the most recent science studies. Specifically, I have in mind the papers of Bruno Latour and Madaleine Akrich presenting what they call a "semiotics of human and nonhuman assemblies";[2] Donna Haraway's papers on what she calls "material-semiotic actors," notably her "Promises of Monsters,"[3] "Situated Knowledges," [4] and "Cyborg Manifesto";[5] and N. Katherine Hayles's proposal for enrolling these hybrids in a semiotically inspired program of "constrained constructivism."[6] By tracing the versions of semiotics presented in these papers to their source, I seek an answer to this question: was that last turn the right turn? ...   more »
View Article  Philip K. Dick's Divine Interference, by Eric Davis
...Unlike most religious seers, Dick did not approach his visions with anything like certitude. Dick distrusted reification of any sort (his novels constantly wage war against the process that turns people and ideas into things), and so he refused to solidify his experiences into a belief system. ...Dick approached his theophany (or "in-breaking of God") as artistic material, reworking it in his writings with an artist's commitment to irony, craft, and a political bite. Even in his private journals, he constantly liquefies his revelations, writing with a modern thinker's sense of the tentativeness of speculative thought.

... Dick's Black Iron Prison imaginatively captured the "disciplinary apparatus" of power analyzed by historian Michel Foucault. Demonstrating that prisons, mental institutions, schools, and military establishments all share similar organizations of space and time, Foucault argued that a "technology of power" was distributed throughout social space, enmeshing human subjects at every turn. Foucault argued that liberal social reforms are only cosmetic brush-ups of an underlying mechanism of control. As Dick put it, "The Empire never ended."

"...today we live in a society in which spurious realities are manufactured by the media, by governments, by big corporations, by religious groups, political groups... unceasingly we are bombarded with pseudo-realities manufactured by very sophisticated people using very sophisticated electronic mechanisms. I do not distrust their motives; I distrust their power. [10]"

As Jean Baudrillard has argued into the ground, simulation rather than representation has become the defining characteristic of cultural signs and artifacts in our time. ... The technological simulacrum creates its own reality, which Baudrillard calls the "hyperreal," a kind of ersatz parody of Plato's ideal world of forms. For example, when you download a printer driver from the Internet or record a CD onto digital tape, you do not "copy" the information so much as replicate a hyperreal object.

... As an exhausted rationalist, Baudrillard simply abandoned himself to a morbid celebration of the pixel apocalypse, giving up any notion of resistance or transformation while ignoring the messy realities that gum up the works of all such grand intellectual scenarios. But Dick never gave up his commitment to the "authentically human," the "viable, elastic organism which can bounce back, absorb, and deal with the new." He also recognized that simulacra lie deep in our souls, and that we are not so far from the spiritual paradigms of the ancient world, with their camouflage spirits, talking images, and automata gods. And so Dick redeployed the gnostic struggle for authenticity and freedom within the hard-sell universe of simulation. The world is a prison not because of its materiality—which was the opinion of the ancient Gnostics—but because of the hidden orders of power and control it houses: the various corporate, political, and ideological archons herding us into increasingly compelling synthetic worlds. ...
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View Article  Interview w. Dr. Darin Barney, author of "Prometheus Wired"
Rich Carlson asked me to post this article for him. ~ ron

...Dr. Barney recently lectured at Mount Allison as a part of the Democratic Audit series, which is coming out in book form one of these days. Of the lectures in the series that I attended, Barney was the only speaker to explicitly and rigourously question the influence of corporate interests on democratic processes (something that, one would think, would be necessarily central to any "democratic audit" taking place in the last 200 years). Specifically, Barney elaborated on the corporate stranglehold of development of communications infrastructure policy and regulation in Canada. -- Dr. Barney answered my questions via email. What follows is an unedited transcript; an edited version with an extended introduction is forthcoming. - Dru Oja Jay

Dr. Barney: Still, I think it is important to think not only in terms of how we design or use these technologies, but also in terms of how social practices are designed by, and how we are, in a sense, used by, these technologies. Technological mythology leads us to believe that technologies arise, as if by magic, to address pre-existing needs and to provide solutions to pre-existing problems. In reality, technologies tend to create more needs than they address, and to manufacture the very problems they stand ready to solve. I think of cellular telephony in this regard. Was the ability to engage in phone conversation while riding the bus really a pressing social need prior to the arrival of the cellular phone, or did our perception of that as a need arise after this technology became widely available? Was the fact that everybody wasn't always accessible, everywhere, via personal communication technology a problem before the mobile phone, or did constant accessibility become an expectation in light of the domestication of mobile phones and e-mail? Theorists of technology used to call this "reverse adaptation," and it is, I think, a social dynamic that is widespread in the age of proliferating digital technology. ...
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View Article  The 'digital universe' reached 161 exabytes of data in 2006, now doubling every 16 mo.
Last year, 161 exabytes of digital information were created and copied, according to research firm IDC. Can't get your mind around that number? That's understandable. Try this -- that amount of information is equal to three million times the amount of information in all the books ever written. It's also equal to 12 stacks of books, each extending the 93 million miles between the Earth and the sun. -- And it's only going to continue to grow exponentially. According to IDC, the amount of information created and copied in 2010 will surge more than six fold to 988 exabytes. That amounts to a compound annual growth rate of 57%. -- An exabyte is one quintillion bytes or a billion gigabytes...

The largest component of the digital universe, IDC said, will be images captured worldwide by more than 1 billion devices, from digital cameras to camera phones, medical scanners, and security cameras. The number of images captured on consumer digital still cameras in 2006 exceeded 150 billion worldwide, while the number of images captured on cell phones hit nearly 100 billion, IDC said. Digital photography by 2010 will capture more than 500 billion images...

"This ever-growing mass of information is putting a considerable strain on the IT infrastructures we have in place today," said Mark Lewis, EMC executive VP and chief development officer, in a written statement. "This explosive growth will change the way organizations and IT professionals do their jobs, and the way we consumers use information." ...
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View Article  "One Cosmos," Robert Godwin's Blog
This is the personal blog of Robert Godwin, the author of "One Cosmos under God," which he discussed in the WIE interview in my previous SCIY posting. Godwin describes his book as: "the fruit of a lifetime of thought attempting to synthesize material from a number of diverse domains, including cosmology, theoretical biology, quantum physics, developmental psychoanalysis, attachment theory, anthropology, history, mysticism and theology, into a coherent, self-consistent, non-reductionistic whole." — In "One Cosmos," Dr. Godwin reveals a humorous alter-ego whom he calls: 'Gagdad Bob.' His posting for today begins as follows:

Now, I'm not an anthropopogist. But I did stay at a Holiday Inn, and I do know a thing or two about a thing or three. And one of the things I know is that pre-human hominids only became human because of the specifically trinitarian nature of the human developmental situation: mother-father-helpless baby. This, by the way, is one of the many reasons I do not believe intellignt life will ever be found on other planets, because genes and natural selection are only the necessary but not sufficient cause of our humanness.
In other words, even supposing that life arose elsewhere and began evolving large brains, a large brain would never be sufficient to allow for humanness. Rather, the key to the entire enterprise -- the missing link, so to speak -- is the extremely unlikely invention of the helpless and neurologically incomplete infant who must be born approximately 12 months "premature" so that his brain can be assembled at the same time it is being mothered. If we had come out of the womb neurologically complete, then there would be no "space" for humanness to emerge or take root. We would be Neanderthals. Literally. ...
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View Article  "Happy Birthday iPod: A revolution in your pocket; Welcome to the era of the shuffle"
...the odds are good that even as you observe this, your own ears are exploding in sound -- maybe the just-downloaded croonings of Bob Dylan's latest offering, a classic Philadelphia Orchestra symphony or an amateur "podcast" featuring a barroom-style discussion of last week's NFL games. Or perhaps your device is displaying a scene from last week's episode of "The Office." -- If so, you are tethered to one of the 60 million -- and counting fast -- iPod music players sold by Apple Computer in the last five years. And though it may seem you are doing it simply because you like the music and are pleased by the award-winning industrial design, you can congratulate yourself for participating in something a lot bigger than the tiny iPod: a revolution that has helped topple the idea that record labels, studios and broadcasters should set the terms for how and when you entertain yourself. Instead, Apple's ubiquuitous gadget has ushered in the era of shuffle. ...   more »
View Article  The Long Zoom: Simulating the cosmos (NYT Magazine)
...a decade or two from now, when we look back at this period, it is more likely that the work that will fix the long zoom in the popular imagination will be neither a movie nor a book nor anything associated with the cultural products that dominated the 20th century. It will be a computer game. ...   more »
View Article  As books go online, publishers run for cover: An iTunes for books?
"We're going to see an iTunes of books at some point here, and that will drive the market forward," Penny said. "But we need to see an established reader device first." ... A blockbuster device could conceivably bring major names like Google into the online sales picture, Penny said, as platforms for distributing e-books, which are electronic versions of books. ...   more »
View Article  MS Vista spyware may give advantage to Linux and Apple Mac OS X
"Until a couple of days ago, like many others, I was looking forward to the long awaited release of Windows Vista. Then the news broke about Microsoft's intention to crack down on software piracy by putting what amounts to spyware on users' computers. Now I'm thinking twice about whether I really need or want this new operating system." ...   more »
View Article  YouTube, Google, and entertainment industry: Future Merger?
...both YouTube and Google are working behind the scenes to secure the rights to a wide swath of video content from the entertainment industry, which would clear the way for a potentially lucrative partnership. ...   more »
View Article  Is Windows still relevant?
The US software makers [Adobe Systems & Symantec] reportedly want regulators to prevent Microsoft from incorporating competing software for reading and creating electronic documents into the upcoming Vista operating system. Just as bad, from their perspective, Microsoft would include the applications for free. (Symantec has also made the rounds, telling European regulators that Microsoft's designs for Vista will put major hurt on competing computer-security software makers.) ...   more »